Guides: how to do one specific thing
Each guide solves one task for someone who already has the system running and knows what they want. They do not teach: they assume context.
Each guide solves one task for someone who already has the system running and knows what they want. They do not teach: they assume context.
If what you are writing walks someone through their first time, it belongs in
getting-started/. If it is a fact to look up, it belongs in reference/. If it
explains why something is the way it is, it belongs in explanation/.
Artificial intelligence
- Connect AI and give it a spending cap
- Put the AI chat in your store — includes Article 50
- Let ChatGPT and Claude sell your products
Starting from a shop that already exists
- Moving in from Shopify or WooCommerce — catalogue, customers (from WooCommerce, by CSV), orders and the redirect map (from a product CSV)
- Selling in several languages — with AI translation
Themes and extensions
- Install a theme and load its demo content — upload, demo content, publish and roll back
- Build a theme from scratch
- Write a plugin
- Selling the theme you built — for the author: packaging, signing, the market, selling elsewhere and licences
Catalogue and orders
- Products and catalogue — variants, cost and margin, bulk edits and categories
- Advanced selling — bundles, quantity price tiers and personalisation
- Promotions and coupons
- Orders — the list, the detail, refunds, the invoice email and cancelling
The store, day to day
- Card payments and other gateways — Stripe, PayPal, Mollie, MONEI and Adyen
- Telegram alerts and chat — an alert on your phone with every order
- Reviews
- The support inbox
- Abandoned carts
- Barcode stock control
- Gift cards and store credit — a payment method, not a discount: why that matters for VAT
- Loyalty points — the opposite of a gift card: a discount that reduces the taxable amount
- The newsletter — double opt-in and unsubscribing
- Your team — who gets into the panel, and what roles really limit
- Connect a tool to your store — service tokens: credentials for a machine, with no person behind them
- Selling with others: the marketplace — sellers with their own panel, one shipping fee per parcel and one wallet per seller
- The seller panel — what a seller or author sees, and how they get in
Selling things that are not physical
- Sell downloadable products — download limits, expiring links, EU consent and new versions
- Sell keys and game cards — the code pool, the reservation and revealing
Taxes, invoices and shipping
- Taxes and invoices — per country, the EU with VIES and OSS, chained invoices and credit notes
- Set up shipping — zones, rates with conditions, classes and the shipping profile trap
The author market
- Sell themes and extensions by others — author sign-up, review, versions, licences and support
- Selling the theme you built — the same market seen by the author who publishes in it
- Pay authors and sellers — the wallet, the waiting period, the minimum and the two payout modes
Operations
What is not here, and is not going to be: connecting a specific distributor to sync their stock. That is not part of the product — it is code tailored to each store, because every distributor has its own API. What the product does bring is stock locations, which is where that code leaves its data.
Installation
pcreative Commerce is downloaded as a .zip from pcreativecommerce.dev and installed on your own server.
Advanced selling: bundles, quantity pricing and personalisation
Three ways of selling that go beyond "one product, one price": a bundle made of other products, a price that drops with quantity, and a product the customer…